> For the complete documentation index, see [llms.txt](https://countertrade.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://countertrade.gitbook.io/docs/ratings-and-competition/leaderboards.md).

# Leaderboards

How the live in-room leaderboard ranks players by ROI, and how the global board ranks them by rating across every ranked battle.

Two different things share the name "leaderboard". The **live in-room leaderboard** ranks everyone competing in one room while the battle runs, by ROI. The global **Leaderboard** page ranks players across every ranked battle they've played, by rating.

## The in-room leaderboard

Inside a room, the leaderboard is the live standings for that battle. It ranks every player by **ROI** — the percent return on the paper balance the room started you with, which is the same for everyone in the room. As trades execute and prices move, positions revalue and the order updates in place, so the board reflects where everyone stands right now.

ROI is the measure that decides the battle. In the rare case two players finish on the exact same ROI, the tie goes to the higher final paper equity, then to the one whose balance dipped less along the way — the smaller maximum drawdown — and a fixed order beneath that keeps the final ranking unambiguous.

A liquidated account does not drop off the board. If a player hits **full account liquidation**, their row stays in the standings, shown dimmed, frozen at the ROI they finished with. They can't place any more trades in that room, but their result still counts toward the final ranking.

## The global Leaderboard page

**Global Leaderboard** is one board for every rated player. It answers "who is good overall", rather than who is ahead in one room right now.

It opens with a search, a spotlight on the top three, and then the full table:

| Column    | What it shows                                                            |
| --------- | ------------------------------------------------------------------------ |
| Rank      | The player's place on the rating ladder                                  |
| Trader    | The player's trader name                                                 |
| Rating    | The rating the board is ordered by                                       |
| Paper PnL | Total paper profit and loss across battles — simulated, never real money |
| Battles   | How many battles they've completed                                       |
| Win Rate  | Share of those battles finished in first place                           |
| Avg ROI   | Average return per battle                                                |
| Volume    | Total paper volume traded                                                |
| Trades    | Number of trades placed                                                  |

The board is ordered by **Rating** by default. You can reorder it from the column headers — Rating, Paper PnL, Battles, Win Rate, Avg ROI, and Volume can each sort the table.

**Sorting changes the order, not anyone's rank.** The Rank badge and the top-three spotlight always come from the rating ladder, so sorting by Volume shows you the heaviest traders without promoting any of them to first place. A trader who isn't on the ladder yet can appear in a column sort, with `—` in place of a rank.

If you're signed in, your own row is shown even when you're outside the visible range, so you never have to page through the board to find yourself. Opening a row shows more detail about that player.

## How the leaderboard ranks traders

The global board is the rating ladder: the higher your [rating](/docs/ratings-and-competition/rating.md), the higher you stand. Paper profit doesn't decide your place — a large paper balance from many battles counts for less than strong finishes.

* **Everyone starts at 1,000.** Each ranked battle then moves your rating up or down.
* **Each battle counts your finish, your ROI, and your field.** Where you place matters most, and it matters more in a bigger room. Your ROI adds or removes up to 20 points. Facing a field rated above you adds up to 10 points; facing one rated below you takes up to 10 off. A liquidated position costs 10 points, and finishing a battle without a single trade costs 5, unless you still finished first.
* **One battle moves you at most 50 points**, up or down.
* **Your first five rated battles count 1.5×**, and you're not shown on the board until you've finished five.
* **Only public ranked battles count.** Private rooms and league season battles are unranked and never change your rating.
* **Ties** go to the player with more rated battles.
* **The window is all time.** There's no seasonal reset and no decay.
* **Everything is paper.** Rating comes from your paper trading results; entry fees and prizes play no part in it.
* **It updates when a room finalizes**, once its final results are recorded, not while the battle is still running.

For the detail behind each step, see [Rating](/docs/ratings-and-competition/rating.md) and [Provisional rating](/docs/ratings-and-competition/provisional-rating.md).

## Example

Say two players are in the same room, both started with 10,000 paper USDT.

* One is up to 11,500 paper USDT — a **+15% ROI**.
* The other is up to 11,000 paper USDT — a **+10% ROI**.

The first player ranks above the second, because 15% beats 10%, even though both are in profit. The equity and drawdown tiebreaks only matter if two players finish on the exact same ROI. None of this touches real money; it's all paper balance inside the room.

Trading bigger or at higher leverage doesn't lift your in-room rank on its own — it changes your ROI, in either direction, and a losing high-leverage position drops you as fast as a winning one lifts you.

## Related

* [Rating](/docs/ratings-and-competition/rating.md)
* [PnL and ROI](/docs/trading/pnl-and-roi.md)
* [Standings and qualification](/docs/leagues-and-seasons/standings-and-qualification.md) — a league season's own table, separate from these boards
