> For the complete documentation index, see [llms.txt](https://countertrade.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://countertrade.gitbook.io/docs/help/glossary.md).

# Glossary

Plain definitions of the terms used across CounterTrade's docs, from battle and paper balance to settlement and referral reward.

Plain definitions of the terms used across these docs, each linked to the page that explains it in full.

## Automatic seating

The consent you sign when you join a league season: the season places you in each battle you qualify for, so you never join a season room yourself. If a **Check in** button appears, press it before the deadline. See [Your battles in a season](/docs/leagues-and-seasons/season-battles.md).

## Battle

The competition that plays out inside a room. You join a room; you play a battle. See [How battles work](/docs/battles/how-battles-work.md).

## Best N

A stage that counts only your best N results — best 2 of 3, for example. The rest are dropped: they keep their points on your record but add nothing to your total. See [Season scoring](/docs/leagues-and-seasons/season-scoring.md).

## Champion

The winner of a league season's final, named when the season completes. It need not be the player at the top of the points table. See [Playoffs and finals](/docs/leagues-and-seasons/playoffs-and-finals.md).

## Check-in

A gas-free signature that takes your seat in a season battle when the season cannot seat you by itself. Miss the deadline and the seat stays empty and that battle scores 0. See [Your battles in a season](/docs/leagues-and-seasons/season-battles.md).

## Claim

The on-chain **Claim prize** action that sends your prize or refund to your wallet. In a room you joined yourself, you claim what you win. A league season sends its prizes automatically, and **Claim prize** is the fallback if a transfer is late. See [Claims and refunds](/docs/funds-and-settlement/claims-and-refunds.md).

## Counted result

A season battle result inside a stage's best N, and so part of your points total. Wins and podiums are counted from these only. See [Season scoring](/docs/leagues-and-seasons/season-scoring.md).

## Cross margin

Positions share one margin pool with no per-position liquidation price; if shared equity falls too low, the pool closes together. UI label: **Cross**. See [Isolated and cross margin](/docs/trading/isolated-and-cross-margin.md).

## Dropped result

A season battle result outside your best N. It stays on your record, marked **DROPPED**, but adds nothing to your total. See [Season scoring](/docs/leagues-and-seasons/season-scoring.md).

## Entry fee

The real token you deposit on-chain to join a room. Held in escrow, it comes back only as a prize or a refund. See [Entry fees and escrow](/docs/funds-and-settlement/entry-fees-and-escrow.md).

## Equity

Your live account value in a room: available cash, margin in open positions, and unrealized PnL. See [PnL and ROI](/docs/trading/pnl-and-roi.md).

## Escrow

The on-chain contract that holds a room's entry fees until it settles or is cancelled. See [Entry fees and escrow](/docs/funds-and-settlement/entry-fees-and-escrow.md).

## Finalized

The room state where prizes become claimable, reached after Ended → Settled → Finalized. See [Settlement](/docs/funds-and-settlement/settlement.md).

## Full account liquidation

Your equity falls to about 1% of your starting paper balance, so everything is force-closed and you're out of that room. See [Liquidation](/docs/trading/liquidation.md).

## Isolated margin

Each position reserves its own margin and has its own liquidation price, so only the breaching position closes. UI label: **Isolated**. See [Isolated and cross margin](/docs/trading/isolated-and-cross-margin.md).

## Last chance

A one-battle league stage for players who missed the qualifying seats — in a Creator Cup, only those who traded in a qualifier. It gives the remaining seats in the next stage and never awards points. See [Standings and qualification](/docs/leagues-and-seasons/standings-and-qualification.md#the-last-chance-battle).

## Leaderboard

The live standings. In a battle you're ranked by ROI; the global **Leaderboard** page ranks rated players by rating. See [Leaderboards](/docs/ratings-and-competition/leaderboards.md).

## League

A competition that runs seasons over time and keeps its history across them. See [Leagues and seasons](/docs/leagues-and-seasons/leagues-and-seasons.md).

## Leverage

A multiplier on both your gains and your losses, set per order. Higher leverage liquidates you on a smaller move. See [Leverage](/docs/trading/leverage.md).

## Limit order

An order that rests at your price and fills only if the market crosses it. See [Order types](/docs/trading/order-types.md).

## Market order

An order that fills immediately against the order book at the current price. See [Order types](/docs/trading/order-types.md).

## Maximum drawdown

The largest dip from your peak balance during a battle. It breaks a tie when two players finish on the exact same ROI — the smaller drawdown ranks higher. See [Battle rules and scoring](/docs/battles/battle-rules-and-scoring.md).

## Official result

A league season's final result once the final's placings are imported. The Overview calls it **Official** while the final's room may still be settling on chain. See [Leagues and seasons](/docs/leagues-and-seasons/leagues-and-seasons.md#when-a-result-is-official).

## Order

Your instruction to buy or sell in a market. It can open, add to, reduce, or close a position. See [Place an order](/docs/trading/place-an-order.md).

## Paid entry

A league season's one-time entry fee, paid into its prize pool. It is not refunded if you don't play. If the season is cancelled, it comes back — in full if no prize has been paid yet. See [Rewards and records](/docs/leagues-and-seasons/rewards-and-records.md).

## Paper balance

The simulated USDT you trade with in a battle — the same starting amount for everyone. It **cannot be withdrawn**. See [Paper trading and real money](/docs/start-here/paper-trading-and-real-money.md).

## Platform fee

The 10% share taken from a room's pooled entry fees at finalization; winners share the other 90%. Referral rewards come out of it. See [Settlement](/docs/funds-and-settlement/settlement.md).

## Position

An open long or short in one market, backed by margin from your paper balance. See [Manage positions](/docs/trading/manage-positions.md).

## Position liquidation

One position's losses eat through its margin, so it's force-closed at the mark price. Your account stays active. See [Liquidation](/docs/trading/liquidation.md).

## Prize

A real payout you claim on-chain after a room finalizes, drawn from the escrowed entry fees. See [Claims and refunds](/docs/funds-and-settlement/claims-and-refunds.md). A league season's prizes come from its vault and are sent to you automatically; see [Rewards and records](/docs/leagues-and-seasons/rewards-and-records.md).

## Provisional

Your rating's status during your first five ranked battles: it moves faster than usual, and you don't appear on the global **Leaderboard** yet. See [Provisional rating](/docs/ratings-and-competition/provisional-rating.md).

## Qualifying line

The rank of the last seat a league stage gives in the next one — "the line" or "the cut" in the app. Finish on it or above it and you go through. See [Standings and qualification](/docs/leagues-and-seasons/standings-and-qualification.md#how-seats-are-won).

## Rating

A skill score that moves after each ranked battle, based mainly on where you place. It starts around 1000. See [Rating](/docs/ratings-and-competition/rating.md).

## Realized PnL

Profit or loss locked in from positions you closed or reduced; it returns to your available cash. See [PnL and ROI](/docs/trading/pnl-and-roi.md).

## Reduce only

A setting that limits an order to reducing or closing a position, never opening one. UI label: **Reduce only**. See [Order types](/docs/trading/order-types.md).

## Referral reward

A share of a room's platform fee you earn when someone you referred plays a paid room that settles. See [How referrals work](/docs/funds-and-settlement/referrals.md).

## Refund

Your entry fee returned when a room is cancelled, for example when too few players join. See [Claims and refunds](/docs/funds-and-settlement/claims-and-refunds.md).

## Refundable deposit

An amount some league seasons hold while you take part. It is not a stake: it comes back to every member on the season's return date, whether they played or not. See [Rewards and records](/docs/leagues-and-seasons/rewards-and-records.md).

## Reserve

A player who traded in a qualifying stage but finished outside its seats. Reserves play the last chance, and the next reserve takes a seat a seeded player gives up. See [Standings and qualification](/docs/leagues-and-seasons/standings-and-qualification.md#reserves).

## ROI

Your return on the balance the room started you with: (equity − initial balance) ÷ initial balance. See [PnL and ROI](/docs/trading/pnl-and-roi.md).

## Room

The competition instance you find in Battle Hub, create, or join. It runs one battle. See [Room formats](/docs/battles/room-formats.md).

## Round

One scheduled battle time inside a league stage. A round can be a single room or several rooms that start together. See [Leagues and seasons](/docs/leagues-and-seasons/leagues-and-seasons.md).

## Season

One run of a league, with its own schedule, rules fixed before the first battle, standings, and a champion at the end. See [Leagues and seasons](/docs/leagues-and-seasons/leagues-and-seasons.md).

## Season points

The score a season battle result converts into, and what a stage's standings are ranked by. Distinct from ROI, which ranks a single room. See [Season scoring](/docs/leagues-and-seasons/season-scoring.md).

## Season standings

The table that ranks a league stage by points, with a fixed chain of tie-breaks. Each stage starts from zero. Not the same as the rating ladder. See [Standings and qualification](/docs/leagues-and-seasons/standings-and-qualification.md).

## Season vault

The on-chain contract that holds a league season's entry fees, deposits and prize pool, and pays them out by the season's published rules. See [Rewards and records](/docs/leagues-and-seasons/rewards-and-records.md).

## Seed

Your starting rank in a league season's playoffs, taken from the qualifying stage's final table. Seed 1 is the top qualifier. See [Playoffs and finals](/docs/leagues-and-seasons/playoffs-and-finals.md#seeding).

## Settlement

The step that turns a finished room's final standings into on-chain payouts you can claim. See [Settlement](/docs/funds-and-settlement/settlement.md).

## Spectator

A signed-in viewer watching a live room. A Google account is enough; no wallet needed. See [Watch a battle](/docs/battles/watch-a-battle.md).

## Stage

A phase of a league season — registration, qualifiers, a last chance, playoffs and a final in a Creator Cup. See [Leagues and seasons](/docs/leagues-and-seasons/leagues-and-seasons.md).

## Take-profit and stop-loss

Price triggers on a position, not a separate order type: one closes in profit, one caps a loss. UI label: **TP / SL**. See [Manage positions](/docs/trading/manage-positions.md).

## Trader name

Your public identity in battles, chosen by you. Without one you appear as **Unnamed Trader**; your wallet address is never shown. See [Account and wallet](/docs/account-and-profile/account-and-wallet.md).

## Unrealized PnL

The current profit or loss on positions you still hold. It isn't locked in until you close. See [PnL and ROI](/docs/trading/pnl-and-roi.md).

## Voided battle

A season battle withdrawn from scoring. It shows as **EXCLUDED**, counts for nobody, and uses none of your best N. See [Season scoring](/docs/leagues-and-seasons/season-scoring.md#voided-battles).

## Wallet

The wallet you sign in with to join battles and claim payouts. Trading itself needs no wallet confirmation. See [Account and wallet](/docs/account-and-profile/account-and-wallet.md).
